Portfolio

Gengler Corentin - Game Developer

Contact


email: gengcor@gmail.com

linkedIn: https://www.linkedin.com/in/corentin-gengler/


Dice Dice Revolution


Unity Engine



Dice Dice Revolution: A rhythm based dungeon-crawler made during a gamejam based on the theme "roll the dice" in a team of 10.
The player has to move the Dice in the right rhythm with the music or the visual indications.
Moving, opening doors and attacking are all done with the movement keys, moving towards a tile used by an enemey will attack it,
the strengh of the attack depend on the top side of the dice, both for the player and the enemy.
Play it on https://nebulacollectif.itch.io/dicedicerevolution


Glitch


Unreal Engine


Glitch: A VR(occulus quest2) FPS/MOBA made in Unreal Engine in a small team.
A 3vs3 game, each team starts in their base containing a database and two firewalls that they have to defend against automated waves of ennemies.
Hitting and destroying ennemies (from the waves or some territorial ones in areas near the base) gives energy to the player.
Players can use their stored energy to teleport to the enemy team's base and help the invading waves destroy the firewalls and the database,
energy can also be used to summon automated defenders in your base or moving bombs in the enemy base.


The One Spell


Unity Engine



The One Spell: A game made in a group of 4 (2 graphists,2 developers) march-april 2018 during a technifutur formation.
The player controls a beginner mage who only knows the shield spell and how to project it.
The mage is looking for a legendary spell in the unnamed-cave, he has to use his spell in various ways to
move past the obstacles and reach the one spell!
Play it on https://brullalex.itch.io/the-one-spell


Strider Squadron


Unity Engine



Strider Squadron: A short pixel art scrolling shooter game I made with an artist.
The player controls a ship with 4 guns linked to 4 differents keys,
each adding heat to the ship when used leading to overheating if overused (losing guns and dash for 2sec)


Mole KingDom


Unity Engine

MoleKingdom, multiplayer through twitch from 2 to 20 players, up to 4 factions. Based on the capture of territories to increase the team's income.
Players can use the gold earned from the territories to reinforce their moles so they can win fights against other moles.
You can buy objects or dig them out (random objets burried in random places).
The winning team is the one that can keep the glasses a minute while remaining in the center (glasses are found by digging in the center).


Katamari


Unity Engine

Prototype remake of the game "Katamari", control a sphere that will try to "eat" anything it touches
if the object's masse is inferior to the sphere's, it gets stuck to it and it's masse is added to it.


Escape room


Unity Engine

Prototype "Escape room" for two players in splitscreen.
Inventory, use of equiped items and interaction with usable objects.